Smarter Swapping Experiences with Bazarium

MY Contribution:

Product design

UX/UI design

Interaction design

Vibe coding

Prototyping

Product strategy

PlatformS:

Mobile (MVP / Prototype)

Company Role:
Product Designer

Bazarium is a circular economy mobile app that enables people to swap items instead of buying new ones. The product focuses on reducing waste, extending product life cycles, and encouraging more sustainable consumption habits through a simple, swipe-based user experience.

While swapping is a viable alternative to buying, most unused items end up either stored indefinitely or discarded. This pattern contributes to unnecessary waste and increased CO₂ emissions, while simultaneously pushing people to purchase new, often low-quality products.

At the same time, rising living costs mean many people have less disposable income, yet remain exposed to constant consumer pressure. The result is a cycle where people buy more, keep less, and discard faster, even when suitable items already exist elsewhere.

Therefore, I was responsible for shaping the product from an early-stage idea into a clear, usable MVP by defining the core user flows, interaction patterns, and the behavioral model behind the swapping experience.

Impact & Outcome

  • Defined a clear MVP focused on a swap-first product model
  • Established a single, repeatable core flow for swapping behavior
  • Reduced the product scope to essential features needed for validation
  • Aligned UX decisions with a freemium product strategy
  • MVP currently in development and part of an accelerator program
  • Product being pitched to potential investors as part of the accelerator
  • Bazarium - Item Trading App MVP

    The Challenge

    Most digital marketplaces are designed around buying and selling. Even platforms that support second-hand goods still prioritize transactions, pricing, and monetization, not swapping or trading.

    From a UX perspective, swapping introduces additional complexity:

    • Two-sided intent instead of one-sided purchase
    • Trust and negotiation between users
    • Uncertainty around value, timing, and commitment

    The challenge was to design a swap-first marketplace that feels as intuitive and engaging as modern swipe-based (tinder like) apps, without turning sustainability into friction.

    Bazarium rethinks the traditional marketplace model by shifting from transactions to intent-driven matching.

    Bazarium - Item Trading App MVP

    MVP Goals

    • Design a swap-first experience, not a resale marketplace with swapping as a secondary option
    • Keep the interaction simple, fast, and familiar to lower adoption barriers
    • Encourage exploration without forcing early commitment
    • Create an MVP strong enough to validate the concept with users and stakeholders

    Success would be measured in two ways:

    1. Qualitatively (before MVP the launch) through clarity of the core flow, usability of the MVP, and stakeholders approval.

    2. Quantitatively (after the MVP launch) through 3 phases:

    Phase 1: MVP / Early Validation

    • Activation rate ( % of users who complete at least one swipe session after signup )
    • Match rate ( % of swipe sessions that result in a mutual match )
    • Time to first match ( Median time from signup to first match )
    • Swap attempt rate ( % of matches that move into negotiation )
    • Complete swap rate ( % of negotiations that result in a completed swap )


    Phase 2: Engagement & Retention

    • Engagement metrics
      • Repeat swap attempts per user
      • Weekly active swappers (WAS)
      • Session frequency
        • Average swipe sessions per user per week
    • Retention metrics
      • Day 7 / Day 30 retention
      • Return-to-swap rate
        • % of users who attempt a second swap after completing one

    Phase 3: Marketplace Health & Monetization

    • Marketplace health
      • Item liquidity
        • Ratio of available items to active users
      • Supply-demand balance
        • Average time items stay unmatched
      • Match density
        • Matches per active user
    • Monetization (later-stage)
      • Free → premium conversion rate
      • Premium feature usage
      • Revenue per active user (RPAU)
    Bazarium - Item Trading App MVP

    Process

    I started by analyzing existing resale and marketplace platforms to understand why swapping is often poorly supported. Most platforms optimize for pricing and transactions, not mutual interest.

    Based on this insight, I explored interaction models outside of traditional marketplaces, particularly swipe-based matching patterns, to reduce complexity and make discovery feel lightweight and engaging.

    The process included:

    • Defining the core swap flow (select → swipe → match → negotiate → swap)
    • Designing low-fidelity wireframes to test interaction assumptions
    • Creating interactive prototypes to validate pacing, clarity, and user intent
    • Iterating on navigation, matching logic, and negotiation entry points

    The focus throughout the process was not feature quantity, but behavioral clarity.

    The product was designed around a single, repeatable loop, focused on intent, not transactions. Every design decision supports clarity, momentum, and mutual interest.

    Bazarium - Item Trading App MVP

    Design Solution

    The final product concept is a mobile-first, swipe-driven swapping experience.

    The design allows users to:

    • Select an item they want to swap
    • Browse and swipe through available items
    • Match with users who show mutual interest
    • Negotiate swap details via chat
    • Complete swaps without monetary transactions

    By borrowing familiar interaction patterns, the experience lowers cognitive load and helps most of the users immediately understand how the product works even though the underlying behavior (swapping) is less common than buying.

    An very important part for the first time users is the onboarding experience that explainst the mechanics and flow of the product while at the same time allows the user to create their first trade items.

    The visual design supports this by staying clean, friendly, and community-focused, avoiding the transactional feel of typical marketplaces.

    Bazarium - Item Trading App MVP
    Bazarium - Item Trading App MVP
    Bazarium - Item Trading App MVP

    Implementation & Impact

    At this stage, Bazarium exists as a fully designed MVP and is a part of a startup accellerator where it's being fully developed. It is estimated that during the second quartal of 2026, Bazarium will be launched in to the test phase.

    Key outcomes:

    • A clear, validated core flow for a swap-first marketplace
    • A product concept that differentiates itself from resale platforms
    • A strong foundation for user testing, partnerships, and funding discussions

    The design successfully communicates both the UX vision and the product strategy, making it suitable for early validation and investor presentations.

    Bazarium - Item Trading App MVP

    Conclusion

    Working on Bazarium reinforced that designing for sustainability is ultimately about designing behavior change.

    Learnings:

    • Ethical products must compete on UX quality, not values alone
    • Familiar interaction patterns are critical for adoption
    • Marketplace UX depends heavily on trust, motivation, and perceived effort
    • Product design and business strategy are deeply interconnected in early-stage products